Manage players, owners and fans. Or don't.
A football head coach and general manager game. Draft, trade, train, set the game plan and choose exactly how you win, in a 32-team league that lasts for generations.
You pick the players, set the plan, hire the staff and answer to the owner. You don't control the players on the field: you build the team that takes it, then watch what you built win or lose.
Every player has a personality, a temperament and a morale that moves with playing time, results and money. Keep a star unhappy for long enough and he will ask for a trade. Miss the owner's target from the hot seat and you are fired.
Set the game plan on the field itself, player against player. Click through the looks the other team likes to show and find the plays in your book that beat them. Then watch every snap played out, or call the plays yourself.
Your coach has a background and seven talent trees. Become a quarterback guru, a no-huddle innovator, a master of the draft or the coach nobody leaves. Each tree ends in a choice that changes how your team plays.
Run your own draft board, develop players week by week, work the salary cap, win bidding wars for free agents and coaches, and build a club with a Hall of Fame, a record book and a history of its own.
These are the game's real talent trees: seven of them, eighty-four talents, and one capstone to choose at the end of each. Pick a background, spend some points and see what kind of coach you would be. Click a talent to read it, and click it again to learn it.
Every week you see what the other team likes to show, and what in your playbook beats it. Pick a look below. The drawings and the answers are the game's own: the same ones your coordinators work from.
Take over a team on draft day. The classes are real ones from the game, and the other thirty-one teams pick the way the game's teams do: each from its own scouting, leaning toward what its roster is short of. You see what your scouts see. When it is over, find out what you really drafted.
Every screen is built around one picture of what matters: the roster by age and rating, the plan on the field, the cap across four seasons.
Depth Chart is set in the American Gridiron League, with invented teams, players and coaches. It contains no real leagues, teams, players or logos. It plays offline and sends nothing anywhere.